//
//  GroundLayer.h
//  HeroNuts
//
//  Created by Magic on 11-3-31.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//


#import "cocos2d.h"
#import "HNActor.h"
#import "HNGroundLogic.h"
#import "HNMapGrid.h"

@interface GroundLayer : CCLayer {
	HNMapGrid *mapGrid_;
    CCSprite *selected_;
}


@property (nonatomic, retain) CCSprite *selected;
@property (nonatomic, retain) HNMapGrid *mapGrid;

-(void) prepareForNextActor:(HNActor*)actor;

- (CGPoint) changeToLogicPosition: (CGPoint)position;


@end
